Class MycelEvents

java.lang.Object
my.celium.org.event.MycelEvents

public final class MycelEvents extends Object
Tiny loader-independent event hub.

Mycel deliberately exposes only a handful of shared events (join, leave, server lifecycle, entity replacement). Everything else should use the loader's native event bus directly - the goal is to hide repetitive loader differences, not to reinvent Minecraft's event systems.

All events fire on the server thread. A throwing listener is logged and skipped so one bad handler cannot break the others.